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counterintuition

Quite a nice position. The trick is to make the black king decide which of white's two pawns he will take, resulting in the other promoting.
It is intuitive.
Kings are in opposition, so neither player should break that.
Pawn endgames are all about tempo's.
This endgame is actually a draw with best play.

51...Kf5??. 51...Kf7 is a draw. Black keeps the opposition forever, White's king won't escape, and neither pawn break helps White. Thus White needs a reserve tempo to win, but 51. h4 took away both of them. However, 51. h4 is not a blunder because Black will play 51...Kf5 against any other move and draw easily.

52. Kh6??. 52. Kg7 is how White wins two moves later

53...Kf5??. 53...Kf7 is a draw as it was on move 51. From here, White wins with 54. Kg7
@nopunchman 50. h3! wins: 50. h3 Ke6 51. h4! Kf5 (51. ... Ke7 52. h5!! +-) 52. Kxh7 Kxf4 (52. ... Kg4 53. Kxg6 +-) 53. Kxg6 +-
Does anybody have an endgame training study, where you are posed with puzzles you need to find the best move in, like the official lichess training/puzzles module, that this could be added to? This should be in some kind of unofficial lichess endgame training doohickey/study.
if its presented as a puzzle its easy to find, but easily overlooked in a real game.

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